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The Realm of Blade: Why Nintendo Will Always Rule.

Mar 19 '12
Notice the date. Jan 2, 1992. Only a month after I sent it.
At age 12, I remember being a little sad but the letter was so encouraging that I never stopped. This was one of many milestones in my life that I can look back on and say “That is one of the reasons that I wanted to become an artist”. For the next 6 years, I basically spent all of my free time drawing. I had friends and I did normal teenager things, but everywhere I went I carried my sketchbook and I drew constantly. I would “go to bed” and stay up as long as possible to get those last few details drawn.
In 1997, I went to art school on a full ride art scholarship that was offered by the school.In September of 1999 I graduated and within 6 months I got my first game job as a texture artist at Treyarch LLC. This was long before their Call of Duty days, but I worked on Triple Play Baseball and the original Spiderman Movie Game.After deciding I wanted to move back to Seattle, I got a job at Monolith Productions in 2003 and worked on many titles there including an expansion for the NOLF series, FEAR and FEAR 2, as a 2D/3D environment artist.Now I split my time by working at a casual game developer during the day and a freelance heavy metal album cover artist during the evening. 
Even though my Wii collects dust, you’ll always hold a special place in my heart, Nintendo! 
Don’t ever stop pursuing your interests. It’s your life! You absolutely can get paid to do what you love. I’m living proof!
—————————————————————————————————
If you are interested in seeing how my art has evolved, feel free to check out my website or my facebook.

Notice the date. Jan 2, 1992. Only a month after I sent it.

At age 12, I remember being a little sad but the letter was so encouraging that I never stopped. This was one of many milestones in my life that I can look back on and say “That is one of the reasons that I wanted to become an artist”. 

For the next 6 years, I basically spent all of my free time drawing. I had friends and I did normal teenager things, but everywhere I went I carried my sketchbook and I drew constantly. I would “go to bed” and stay up as long as possible to get those last few details drawn.

In 1997, I went to art school on a full ride art scholarship that was offered by the school.

In September of 1999 I graduated and within 6 months I got my first game job as a texture artist at Treyarch LLC. This was long before their Call of Duty days, but I worked on Triple Play Baseball and the original Spiderman Movie Game.

After deciding I wanted to move back to Seattle, I got a job at Monolith Productions in 2003 and worked on many titles there including an expansion for the NOLF series, FEAR and FEAR 2, as a 2D/3D environment artist.

Now I split my time by working at a casual game developer during the day and a freelance heavy metal album cover artist during the evening.
 

Even though my Wii collects dust, you’ll always hold a special place in my heart, Nintendo! 

Don’t ever stop pursuing your interests. It’s your life! You absolutely can get paid to do what you love. I’m living proof!

—————————————————————————————————

If you are interested in seeing how my art has evolved, feel free to check out my website or my facebook.